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Old Nov 06, 2006, 11:38 AM // 11:38   #61
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/signed

my female war has a nice booty when walking

(and plus i feel retarded running in a town when everyone else is standing still)

with a
HEY, LOOK AT THAT STREAKER!
kinda feeling
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Old Nov 07, 2006, 03:42 AM // 03:42   #62
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Quote:
Originally Posted by WasAGuest
No reason not to have the option.
Quote:
Originally Posted by floppinghog
why not? it would just be an option anyway quit being trolls
Percisely.

Quote:
Originally Posted by Chris616263
Use Dolyak Signet if you want to walk. If you actually want walking in town; then it sounds like you spend too much time in town and should delete any characters beyond pre-searing right now.
Use Troll Unguent if you want to be one. Or just having a bad day?
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Old Nov 07, 2006, 04:00 AM // 04:00   #63
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i'd rather have jump, tired of all those invisible walls, i wanna jump down all those hills n mountains n stuff
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Old Nov 07, 2006, 04:12 AM // 04:12   #64
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I think we should be able to have our weapons shown in towns and outposts, not being held but rather in slings or sheathes(that spelled correctly?). This could open way to some new emotes, such as /threaten, where the character pulls out the weapon slightly, and gives a menacing look. I do realize that this is not even remotely close to walking, but I can't find any other threads for this.
The walking thing could be an option, like in Runescape, where you select it in the options menu, but minus the certain amount of running time. Then, people can run around frantically, or stroll, enjoying the pretty flowers and nice breeze... Then go and kill things! Hooray for long pointy things!
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Old Nov 07, 2006, 04:20 AM // 04:20   #65
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How bout the devs spend their time on something useful?
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Old Nov 07, 2006, 04:23 AM // 04:23   #66
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Personally, I want my assassin to be able to go shank some Elementalist in town, but I can't have that either....
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Old Nov 07, 2006, 09:36 AM // 09:36   #67
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o.0 sounds like Lara Croft meet Guild Wars. XD
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Old Nov 07, 2006, 09:37 AM // 09:37   #68
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try [skill]Dolyak Signet[/skill] or walking in Grotto's ice part.
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Old Nov 07, 2006, 10:18 AM // 10:18   #69
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Quote:
Originally Posted by Priest Of Sin
Personally, I want my assassin to be able to go shank some Elementalist in town, but I can't have that either....
That would be good step toward making GW a PvP only game.

Walking, however, is a good idea, along with improved pathing, so that if going toward the traders in Droks, for exampe, you dont get hung up on a NPC, like when coming from the footbridge, you often get stuck on the dye trader I think it is. Whoever is on the left coming that way.
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Old Nov 07, 2006, 11:28 AM // 11:28   #70
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/signed

it'd be something cool i'd do once in a blue moon, and i'd rather them spend time programming additional features or areas than this, but if anet is bored enough, then have them do this...
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Old Nov 07, 2006, 02:36 PM // 14:36   #71
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/not signed

I hate snares, why should I want to snare myself? No but seriously, I don't see a use in walking. Going around a town, from the point where you spawn, to the Xunlai Agent, to the merchant, to the Armor Crafter etc already takes some time, depending on the town you spawn in. Why should I want something that makes this even take longer? I really don't see a use in walking, as running is already painfully slow sometimes. Even an "optional walk" would have little to no use imho, because once you "figure out" that the only thing it does is make you lose time, you're not going to use it again. And I hope that if they add an option like this, it will only be available in towns and outposts.. it would be the perfect way to annoy people in PUGs.
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Old Nov 07, 2006, 02:44 PM // 14:44   #72
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Quote:
Originally Posted by legion_rat
/signed

not sure why but i cant argue why not.

can we also get skipping like gwen? i would love to see some big ass warrior skip in to battle hammer in hand.


~the skip to my lou rat~

LOL thats a much better idea than walkin! id love this feature!
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Old Nov 07, 2006, 03:05 PM // 15:05   #73
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/signed . The people that don't want it don't want RP'ing in their RP game. So what if you don't do it yourself, you want to then stop everyone else that wants to do it? Plus, looks cool. You want to look cool don't you?

Quote:
Originally Posted by Makkert
try [skill]Dolyak Signet[/skill]...
Yes, eeeeveryones a warrior, ain't they? Ain't they? Never knew skills work in town [/sarcasm]

Quote:
...or walking in Grotto's ice part.
Because they might want to walk elsewhere perhaps?
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Old Nov 07, 2006, 03:41 PM // 15:41   #74
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Lol!! [at the post above]

Id love to walk, shake my elementalist bootaii

/signed
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Old Nov 07, 2006, 08:43 PM // 20:43   #75
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bring armor of earth with you. [/joke]

/signed
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Old Nov 07, 2006, 11:09 PM // 23:09   #76
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/signed but only if the devs get some other things out of the way first
*coughauctionhousecough*
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Old Nov 08, 2006, 12:01 AM // 00:01   #77
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Notice how everyone who wants walking just wants to stare at their characters butts?

/EXTRA EXTRA BEEFY not-signed (counts for 100,000,000,000,000,000,000,000,000,000,000,000,00 0,000,000,000,000,000,000,000,000,000 not-signed's, so you can quit now, you lose.)


OKAY OKAY OKAY, I'll be fair. How about a trade off:
Design an extra-extra-extra-dirt-cheap alcohol that not only causes the drunken effects, but makes you walk; and consumption of 5 makes you stumble around and yell "OH MAN, I AM LIKE, SO WASTED!"

Last edited by Chris616263; Nov 08, 2006 at 12:07 AM // 00:07..
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Old Nov 08, 2006, 10:26 PM // 22:26   #78
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Good to know that the idea appeals to many, and fun to see how others feel the need to sputter mostly irrelevant and/or inane tripe just because they disagree. For the reading comprehension challenged, the feature in itself already is in the game, albeit situational. Assigning it to a key to be activated at will wouldn't harm you, make you lose ectos or cause you to forcibly crawl around town. I acknowledged that walking isn't needed, nor a priority, but assumed (apparently rightly) that many would enjoy the option.
Now go watch Dr. Phil.
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Old Nov 08, 2006, 10:33 PM // 22:33   #79
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/signed Though in places of battle, outside outposts it should not be a viable option, I would hate to be walking through an outpost and then forget to turn it off and then end up walking to the monsters while they hammer on me.
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